![]() Simply put, in For Honor, you are no longer saved by your weapon passing through solid objects (nor by friendly fire) and so it forces you to keep mind of your surroundings, to judge distance and to lure stronger, longer range foes into close quarters to make the same mistake.Ĭompounding this remarkable amount of depth are the various heroes that you can choose from. Nowhere is this more obvious than when you are swinging your weapons in close spaces, with errant attacks that end up striking the walls and thus leaving you vulnerable. One area of its craft where this nuance is most keenly felt is in how For Honor demands that the player respects the environment that they are in. In this sense, For Honor feels like a throwback to oft-overlooked Squaresoft fighter Bushido Blade, and those few folks who make up the cult following for that PSOne title will certainly find much to like here. ![]() Persevere with it though, and the game’s more deliberate approach manifests, as the weight of your character, coupled with the emergent stratagems available makes each battle feel much more tactical than the sort of freewheeling chaos that we’ve witnessed in other genre efforts up until now. ![]() For anyone coming from a regular brawler or fighting game, For Honor can seem laboured and even downright slow at times.
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